aavegotchistats.com
gotchibuddy.com
gotchilending.com
wagmiwarriors.com
Dev Log 12 - Untitled Multiplayer Aavegotchi Shooter
Dev Log 12 - Untitled Multiplayer Aavegotchi Shooter
#aavegotchi #aarchitect #gamedev
Dev Log 11 - Untitled Multiplayer Aavegotchi Shooter
Dev Log 11 - Untitled Multiplayer Aavegotchi Shooter
#aavegotchi #aarchitect #gamedev
Untitled Aavegotchi Shooter - Dev Log #10 - Wave Manager, Enemy Movement Targetting Closest Player
Dev Log #10 for building Untitled Aavegotchi Shooter Game
A wave manager has been added that supports a different number of enemies spawned per wave and different enemy spawn rates per wave.
Enemies have been given networked movement and will target the closest player.
#aavegotchi #aarchitect #gamedev
Untitled Aavegotchi Shooter - Dev Log #9 - Networked Bullet Trails
Dev Log #9 for building Untitled Aavegotchi Shooter Game
Progress on Networked Shooting. Added Networked Bullet Trails and all clients can now shoot and damage enemies.
#aavegotchi #aarchitect #gamedev
Untitled Aavegotchi Shooter - Dev Log #8 - Progress on Networked Shooting
Dev Log #8 for building Untitled Aavegotchi Shooter Game
Progress on Networked Enemy Spawning, Shooting, and Health Tracking
#aavegotchi #aarchitect #gamedev
Filling a Spacious Parcel with Pink Tiles in the Gotchiverse
Filling a Spacious Parcel with Pink Tiles in the Gotchiverse
#aavegotchi #Gotchiverse
Untitled Aavegotchi Shooter - Dev Log #7 - Networked Collisions and Gun Rotation
Dev Log #7 for building Untitled Aavegotchi Shooter Game
Added networked collisions between Gotchis and obstacles.
Each player's gun rotation is now synced to the network.
#aavegotchi #aarchitect #gamedev
Untitled Aavegotchi Shooter - Dev Log #6 - Basic Multiplayer Spawning and Movement
Dev Log #6 for building Untitled Aavegotchi Shooter Game
Basic multiplayer has been integrated into the game with player spawning and movement.
#aavegotchi #aarchitect #gamedev
Untitled Aavegotchi Shooter - Dev Log #5 - Enemy Pathfinding, Obstacles, Enemy Spawning
Dev Log #5 for building Untitled Aavegotchi Shooter Game
Enemies now have path-finding AI that will chase the player around obstacles
Enemies are spawned at the start of the game and at the end of each wave
#aavegotchi #aarchitect #gamedev
Untitled Aavegotchi Shooter - Dev Log #4 - Camera Follows Player, Tilemaps, and Walls
Dev Log #4 for building Untitled Aavegotchi Shooter Game
Camera follows the player as they move around the wall
Added a tile map for ground tiles and wall tiles
The player collides with wall tiles and can't exit the map
Bullets are destroyed when hitting walls without particle effects