The Pokemon Company announced this weeks a digital card game, Gamers fear it's NFTs. I don't want to go down that rabbit hole. But I am curious in an existing ecosystem / universe like Pokemon what should be consider the benefit of onchain content.
From the Verge:
Also, in the end, it’s just unnecessary. Video game developers don’t need NFTs to create valuable and limited virtual items — just look at how much people will spend on cosmetics in any live-service game.
*Source: www.polygon.com/24085172/pokemon-trading-card-game-pocket-tcg-nft*
I kind of can see that we as Web3 Natives may overvalue the idea of "owning" your asset, as in the day to day if there is a semi accessible ingame market, there might be just a few benefits, but most of them would be hit my just how convenient the controlled market would be from an experience.
So if "asset ownership" is not the killer argument potentially? Could "reputation" be the gamechanger? I remember in early LENS days that @christina and I have been discussing the idea that an open graph like lens could be really cool just in general for match making etc.
What are other things?